| The Last Guardian | ||
| Kunitsu Gami: Path of the Goddess | ||
| Remember Me |
| Killer7 | ||
| Asuras Wrath | ||
| Crusader of Centy | ||
| Beyond Oasis | ||
| Hi-Fi Rush | ||
| Bayonetta Origins |
| God of War (2018) | ||
| Fire Emblem Warriors | ||
| God of War 3 | ||
| Onimusha: Warlords | ||
| Rengoku: The Tower of Purgatory | ||
| Killer Is Dead |
Date Started
Aug 20, 2025
Progress
complete
Console
switch2
Genre
3d platformer
Date Finished
Nov 19, 2025
Welcome to the SWITCH 2! After a monster run of work I finally forced myself to sit down and crack open my brand new copy of Donkey Kong Bananza. Sometimes if I go through an extended period of time without grabbing a controller I can find it hard to get back into the groove of playing anything. I need to crack the ice again and get myself back into the habit. But I’m into it now, I’ve been playing on-and-off for a few weeks and I’ve been enjoying it.
Even as I played through the first few areas I couldn’t keep myself from saying “this game is crazy”. It’s very satisfying to smash through the rocks. I think they were really smart with how they made that first area because there was TONS of rock to destroy. I spent way too long in there digging around looking for secrets buried in the rocks. When breaking through the rocks you’ll occasionally find things like gold, bananas, coins or treasure chests. It took me way to long to realize that the treasure chests were procedurally generated; in a level towards the beginning you’re able to equip some clothes that increase the appearance rate of the chests.
I’ve gotten through the opener, the tutorial level and the first 2 big open areas as well. I feel as I continue to move through this game I appreciate the level design less and less. One of the “levels” was a big huge grassy field which wasn’t super exciting to smash around through. This area also had a bunch of water that you could swim around in. Each area has multiple sub-levels to it as you go further and further in the worlds core. The level I’m at right now also has water but this time… it’s water that hurts you! Which I hate. If you dig too deep, water-that-hurts-you comes out or you fall in. and it hurts you. It puts a pretty big damper on the fun I was having in the previous areas.
This area also has spiky vines and enemies you cannot bunch. That last point is really annoying because this game teaches you one thing really early on - if there is a puzzle or a problem or some kind of situation, the solution is to punch it. Once not enough? Punch it twice! Maybe just give it one more punch and see if that does it! Need to open a door? Punch it! Unlock a lock with a key??? Punch it! Just don’t punch these enemies, oh no, that won’t do at all. Oh god this area also turns you into this awful, horrible gorilla/bird hybrid thing and it’s fucking awful.
I’ve gotten to the third area of the poison bird world - hopefully I’m almost done with it and get the hell out of here. There was a choice to go to this crappy poison forest world inhabited by terrible birds or the ice world - maybe I’ll get through this and have more fun punching ice blocks and making snowballs.
Something I have been enjoying are the challenge levels. There are gateways you can find in each area that will take you to some kind of challenge - combat, platforming or puzzles. These have been fun! A few of them have played on scale and thrown you into a 2D world, maybe my favorite thing that games do. One of them was even Donkey Kong Country themed (the challenge was called “Nostalgia Country”)! Pretty cool stuff.
This was not my favorite game! I’m actually surprised at the turn I took because that opening area was so much fun! The idea that you can smash through any of the scenery and find gold and treasure maps and secret rooms was really appealing. It felt so fresh and new and those first few levels were maybe some of my favorite 3d platforming. When the levels are big and open with layers and floating islands and cavernous underground areas, it plays like no other game! “Hey what’s that over there” BAM SMASH CRASH BOOM you’ve pounded your way through a mount and popped out on the other side. Just incredible! My problem comes with the later levels where they start to strip back these things that I really found exciting. The bird/jungle level puts purple water you can’t touch around a bunch of islands and trees and also throws thorny barriers that you can’t smash through. Oh and don’t go too deep because that poison water? It’s underneath all the ground. They had me believe that a game about punching your way out of any problem or situation would revolve around letting me punch anything and then they kind of just took it away.
There are lots of puzzle types that get peppered in throughout, and they do a pretty some interesting things especially the goo that you punch that make other goo appear in another area. These are fun puzzles, and I like how they revolve around punching. Some puzzles are not punching focused and I didn’t like those as much.
There is also something about the visual style and art direction that I absolutely do not like. I think it has to do with the colors they chose. A lot of times you’ll have soft pastels across an entire landscape, like it was photographed with infrared film, and then clashing on top of that the worst primary colors you’ve ever seen. It hurts my brain to look at. I started to notice it during that horrendous jungle level (again, I know) and by the end of that I had decided that it was just too ugly for me. And I like color! But there is something about their choices that I find bad. This also rolls over to the “clothing” shops, because if I cannot handle these odd color schemes in the environment I certainly am NOT rushing to dye Donkey Kong’s fur neon green or bright blue. The amount of levels where they didn’t offer clothes at the shop and instead just had terrible fur dye colors was very disappointing.
I think the economy of the game was a mess. You have gold. Then there are also these coins. Plus each level/area also has 3 types of unique fossils. At the shops you use gold for items, but not for clothes, that’s reserved for fossils. But gold is also used to recharge your specials… but so is giant fruit? But that fruit doesn’t heal you, only apples do, and apples do not recharge your specials. The coins are used to exchange for banana gems (which you also eat but do not restore your special or health lol) with a guy in each area. Look - this is a silly complaint on my party when these games are literally referred to as “collectathons” but at a certain point it just feels like ideas stacked up on top of each other and nothing is working together.
Every bit of this game has something that makes me shake my fist or my head or that I want to critique because its so all over the place in such insane ways, I really wish that it went farther because then maybe I would be talking about these things that are annoying but they don’t matter because the game goes so hard in other areas that I can overlook them but it doesn’t! It was a constant mine-cart level of frustration from the surface down to the core! I also think as the development of this game went on, they realized the boss and characters they’ve created were not enough of a draw - Void and his cronies are barely a team and pose literally no threat! It feels like there was supposed to be much more of a story there, considering there is all this branding for Void & Co. and it doesn’t feel like he did… anything? And then at the end he shows up, gets his ass whooped by you and on his comeback, gets his ass whooped permanently by King K. Rool who comes out of left field and finally injects some REAL villainous peril into the game.
Have I enjoyed my time with Donkey Kong: Bananza? Mostly. Was it frustrating yet oddly addictive? Yes. I stuck with it because that’s how I play games (for the most part) and when it’s all working together it can be really fun and feel almost innovative. But with the weird puzzles, the odd controls, terrible camera - wait I haven’t talked about the camera have I? When you are underground the camera does this ant-farm thing where everything outside of that level goes dark. It ends up struggling to understand where you are at times - you become obscured, what you’re working towards is hard to see and more often than not it takes control of the camera preventing you from free moving it! It felt similar to how some PS2 games just getting started with free camera movement felt… frustrating!
I don’t want to continue to harp on things I don’t like so I’ll finish up with this: Donkey Kong and his little buddy Pauline were fun to be around, they had a cute relationship and they were never annoying. The colors and art style are not for me and I think a lot of the puzzle designs felt tacked on. Oh and the horrific, cronenberg-esque amalgamations of a gorilla + other animal, anthropomorphized into whatever-the-fuck they were thinking continously makes me shake my head because they are terrible. The zebra? The elephant? The fucking snake?? Okay, I’m going to stop now, I can’t keep talking about this game. My god.