Donkey Kong Bananza

Date Started

Aug 20, 2025

Progress

complete

Console

switch2

Genre

3d platformer

Date Finished

Nov 19, 2025

Welcome to the SWITCH 2! After a monster run of work I finally forced myself to sit down and crack open my brand new copy of Donkey Kong Bananza. Sometimes if I go through an extended period of time without grabbing a controller I can find it hard to get back into the groove of playing anything. I need to crack the ice again and get myself back into the habit. But I’m into it now, I’ve been playing on-and-off for a few weeks and I’ve been enjoying it.

title

Even as I played through the first few areas I couldn’t keep myself from saying “this game is crazy”. It’s very satisfying to smash through the rocks. I think they were really smart with how they made that first area because there was TONS of rock to destroy. I spent way too long in there digging around looking for secrets buried in the rocks. When breaking through the rocks you’ll occasionally find things like gold, bananas, coins or treasure chests. It took me way to long to realize that the treasure chests were procedurally generated; in a level towards the beginning you’re able to equip some clothes that increase the appearance rate of the chests.

donkey_kong_bananza 01

I’ve gotten through the opener, the tutorial level and the first 2 big open areas as well. I feel as I continue to move through this game I appreciate the level design less and less. One of the “levels” was a big huge grassy field which wasn’t super exciting to smash around through. This area also had a bunch of water that you could swim around in. Each area has multiple sub-levels to it as you go further and further in the worlds core. The level I’m at right now also has water but this time… it’s water that hurts you! Which I hate. If you dig too deep, water-that-hurts-you comes out or you fall in. and it hurts you. It puts a pretty big damper on the fun I was having in the previous areas.

lagoon_layer

This area also has spiky vines and enemies you cannot bunch. That last point is really annoying because this game teaches you one thing really early on - if there is a puzzle or a problem or some kind of situation, the solution is to punch it. Once not enough? Punch it twice! Maybe just give it one more punch and see if that does it! Need to open a door? Punch it! Unlock a lock with a key??? Punch it! Just don’t punch these enemies, oh no, that won’t do at all. Oh god this area also turns you into this awful, horrible gorilla/bird hybrid thing and it’s fucking awful.

I’ve gotten to the third area of the poison bird world - hopefully I’m almost done with it and get the hell out of here. There was a choice to go to this crappy poison forest world inhabited by terrible birds or the ice world - maybe I’ll get through this and have more fun punching ice blocks and making snowballs.

Something I have been enjoying are the challenge levels. There are gateways you can find in each area that will take you to some kind of challenge - combat, platforming or puzzles. These have been fun! A few of them have played on scale and thrown you into a 2D world, maybe my favorite thing that games do. One of them was even Donkey Kong Country themed (the challenge was called “Nostalgia Country”)! Pretty cool stuff.

Sep 25, 2025 / 9:13 pm

I’m still noodling my way through this game. I’m having some trouble with it, though. There were two levels that I found so bad that it put me off coming back for a few weeks. I talked about this in my previous post but the poison-bird-level really sucked the fun out of this game. Small islands of land, surrounded by poison water you can’t touch, infested with both enemies and vines you can’t smash. This game is about two things, smashing shit and eating bananas. When you hamstring the primary mechanic I hope you’ve got some b & c mechanics to back it up and I don’t think it does. I keep earning these Elder Powers and they don’t exactly feel distinct enough to require an entire transformation. The gorilla is strong, the zebra (lol) is fast and light(?) and the ostrich (horrible, it’s so bad) can fly. That last one I understand, okay, sure you need to transform into this ungodly monster to allow you to glide through the air (terrible, btw).

My enjoyment of the game increased dramatically once I got past these two levels and went back to the earlier spaces and collected some random bananas (this was part of a plot point which makes me think they knew). I wish that there was more permanent transformations that permanently corrected the ills of the lands. Like I got rid of the poison spewing plants in the awful poison bird world yet water that kills you persists. With so much emphasis on persistant change, this blindsided me.

The best thing that’s happened in a while is the existence of the Resort Layer and it’s goo that makes you fly. This world has excellent design! And it’s colors don’t feel like a bad psychotic breakdown. It’s pretty and calm and relaxing and has excellent platforming and puzzle solving and oh it’s done? Oh okay nevermind. The smallest area from the beginning and now I’m in some kind of terrible storm world inhabited by those same crystal men and giant nerdy elephants. This area also introduces a new kind of lava? One that looks just like the gold that you smash through every 4 seconds, but you can’t touch this because it kills you. This area at least has had some good puzzles and platforming but now I can turn into an elephant that sucks up stuff in its path with one button and then spits that stuff out with the same button but only half the time. So I’m taking a break. The shake-up the formula that comes during each major area feels like a speedbump in a familiar neighborhood rather than an exciting new turn. I’ll keep going and I will finish this by the end of the year, but for now I’m going to take my time so I don’t full sour on it.

Nov 17, 2025 / 7:54 pm

Can you believe it? I’m STILL playing this game. I had completely forgotten about it when I went to put the new Hyrule Warriors into the Switch 2. The other morning I had some time before Catrena came home and I WANT to finish the game so I’ve been jumping in here or there.

And my god this game will never end. At some point Catrena came into the living room and asked me what was going on so I filled her in:

“Well the father teleporting eel got mad after I beat up the big monkey guy so it ate Pauline and I and when I woke up we were in jail.”

papa eel

That level was actually fun. There was a new mechanic introduced where you hit a harp and it would switch one material (rubber) for another (gold). But the puzzles designed around this feel like they were “smash it” problems that just added this little layer in front of it, they didn’t feel necessary. That isn’t to say that any of this is necessary, but the mechanic felt like it solved a problem that didn’t exist. A lot of what goes on in this game feels the same way because they made something FUN - smashing the shit out of everything - and the core of the puzzles is taking away your ability to just the smash the shit out of everything. So the puzzles in this level generally still revolve around smashing the shit out of everything, but you are unable to do so until you hit the right switch at the right time. Unnecessary.

I really thought I was right at the tail end but now I’m in another food-themed snacking layer, the Feast Layer, and it DOES feel like an end-game area because I’m now being tasked to use all my weird animal powers to get through it. Hopefully it won’t be much longer now.

feast layer
Nov 19, 2025 / 9:23 pm

I’m calling a wrap on Donkey Kong Bananza! After beating the boss and learning he was just a placeholder and then chasing the new and real boss through a bunch of hollow earth conspiracy levels and then fighting him 3 or 4 times, I can safely say I’ve seen all I need from this game. No, I did not get the full ending, apparently there is like… a bunch of backtracking you can do and spend some Banana Gems to open up some other levels which lets you earn more bananas and then you and Pauline can live out your domestic fantasy together. But unless it was specifically elephant based levels I don’t need it in my life. So I’m calling it done because I did get the real credits!

Final Thoughts

This was not my favorite game! I’m actually surprised at the turn I took because that opening area was so much fun! The idea that you can smash through any of the scenery and find gold and treasure maps and secret rooms was really appealing. It felt so fresh and new and those first few levels were maybe some of my favorite 3d platforming. When the levels are big and open with layers and floating islands and cavernous underground areas, it plays like no other game! “Hey what’s that over there” BAM SMASH CRASH BOOM you’ve pounded your way through a mount and popped out on the other side. Just incredible! My problem comes with the later levels where they start to strip back these things that I really found exciting. The bird/jungle level puts purple water you can’t touch around a bunch of islands and trees and also throws thorny barriers that you can’t smash through. Oh and don’t go too deep because that poison water? It’s underneath all the ground. They had me believe that a game about punching your way out of any problem or situation would revolve around letting me punch anything and then they kind of just took it away.

thorns

There are lots of puzzle types that get peppered in throughout, and they do a pretty some interesting things especially the goo that you punch that make other goo appear in another area. These are fun puzzles, and I like how they revolve around punching. Some puzzles are not punching focused and I didn’t like those as much.

There is also something about the visual style and art direction that I absolutely do not like. I think it has to do with the colors they chose. A lot of times you’ll have soft pastels across an entire landscape, like it was photographed with infrared film, and then clashing on top of that the worst primary colors you’ve ever seen. It hurts my brain to look at. I started to notice it during that horrendous jungle level (again, I know) and by the end of that I had decided that it was just too ugly for me. And I like color! But there is something about their choices that I find bad. This also rolls over to the “clothing” shops, because if I cannot handle these odd color schemes in the environment I certainly am NOT rushing to dye Donkey Kong’s fur neon green or bright blue. The amount of levels where they didn’t offer clothes at the shop and instead just had terrible fur dye colors was very disappointing.

poppy_and_donkey

I think the economy of the game was a mess. You have gold. Then there are also these coins. Plus each level/area also has 3 types of unique fossils. At the shops you use gold for items, but not for clothes, that’s reserved for fossils. But gold is also used to recharge your specials… but so is giant fruit? But that fruit doesn’t heal you, only apples do, and apples do not recharge your specials. The coins are used to exchange for banana gems (which you also eat but do not restore your special or health lol) with a guy in each area. Look - this is a silly complaint on my party when these games are literally referred to as “collectathons” but at a certain point it just feels like ideas stacked up on top of each other and nothing is working together.

Every bit of this game has something that makes me shake my fist or my head or that I want to critique because its so all over the place in such insane ways, I really wish that it went farther because then maybe I would be talking about these things that are annoying but they don’t matter because the game goes so hard in other areas that I can overlook them but it doesn’t! It was a constant mine-cart level of frustration from the surface down to the core! I also think as the development of this game went on, they realized the boss and characters they’ve created were not enough of a draw - Void and his cronies are barely a team and pose literally no threat! It feels like there was supposed to be much more of a story there, considering there is all this branding for Void & Co. and it doesn’t feel like he did… anything? And then at the end he shows up, gets his ass whooped by you and on his comeback, gets his ass whooped permanently by King K. Rool who comes out of left field and finally injects some REAL villainous peril into the game.

Have I enjoyed my time with Donkey Kong: Bananza? Mostly. Was it frustrating yet oddly addictive? Yes. I stuck with it because that’s how I play games (for the most part) and when it’s all working together it can be really fun and feel almost innovative. But with the weird puzzles, the odd controls, terrible camera - wait I haven’t talked about the camera have I? When you are underground the camera does this ant-farm thing where everything outside of that level goes dark. It ends up struggling to understand where you are at times - you become obscured, what you’re working towards is hard to see and more often than not it takes control of the camera preventing you from free moving it! It felt similar to how some PS2 games just getting started with free camera movement felt… frustrating!

I don’t want to continue to harp on things I don’t like so I’ll finish up with this: Donkey Kong and his little buddy Pauline were fun to be around, they had a cute relationship and they were never annoying. The colors and art style are not for me and I think a lot of the puzzle designs felt tacked on. Oh and the horrific, cronenberg-esque amalgamations of a gorilla + other animal, anthropomorphized into whatever-the-fuck they were thinking continously makes me shake my head because they are terrible. The zebra? The elephant? The fucking snake?? Okay, I’m going to stop now, I can’t keep talking about this game. My god.

elephant_oh_god