Date Started
Nov 14, 2025
Date Finished
Dec 17, 2025
Two games in 24 hours what’s happening over here?! Perhaps I’m finally getting my groove back, or maybe it’s that I heard MONACA is doing the music for Age of Imprisonment and since Catrena & I have played the other Warriors games , we decided this rainy Friday would be the perfect day to start Hyrule Warriors: Age of Imprisonment.
I liked the last Hyrule Warriors game, and I think the first one they made, after it was done getting ported with all the DLC and everything, is maybe one of the greatest “desert island” games of all time. It has so much content crammed in and its all done through the loving hand of Zelda fans. The follow-up to that was a cool way to experience the world of Breath of the Wild , but still done with a lot of fan service in mind. That’s what I expect out of Age of Imprisonment - an expansion of the story of Zelda’s time in ancient Hyrule.
I’ve now made it through the tutorial and its a lot of what I had expected and am optimistic I’m going to enjoy this. Tomorrow Catrena and I will do a little co-op play, I’m excited to see how it performs.
Nov 15, 2025 / 11:23 am
It’s raining here in the southland and that means we get to indulge our laziness a little extra by firing up some co-op Hyrule Warriors. Getting through the tutorial we’re able to split-screen some missions and the performance has been rock solid. It also turns out that I’m the number one Mineru fan - she’s so lanky and her fighting style weird. I love summoning a giant Zonai murder car and bowling through a huge crowd of enemies, or setting up a bomb and whacking it like I’m playing stickball. She’s just a lot of fun so far.
We’ve been introduced to who we’re referring to as “Finn & Jake” - a fake Link construct who has been saddled with a little buddy, the unfortunately named Calamo. This team up is cute and I’m excited to learn more but they do feel straight out of Adventure Time .
Oh hey speaking of characters, what the fuck is this thing?
Nov 17, 2025 / 8:21 pm
We’ve been co-oping this now for about 4 days and it’s very good. I have some complaints which I’ll get into but first I want to talk about the things that I’m enjoying. The story it’s laying out, “Zelda in Ancient Hyrule” is great. When they planted the seeds for this in Tears of the Kingdom they left a lot to be filled in later, they clearly knew they were going to put this into production and the story lends itself to be more cannon than the alternate timeline, cute baby guardian robot, multi-verse thing that was happening in Age of Calamity . We have some new characters that are good, including the unfortunately named “Calamo”, and the newly dubbed Knight Construct.
I don’t want to go too deep into the upgrade process because, to me, it feels fairly inconsequential. As you collect material and unlock new areas on the map icons will pop up allowing you to spend resources to gain a new skill or combo for specific characters. This ends up just being a chore to dance around the map in between battles clicking the A button a bunch until no more icons are lit up. The weapons upgrades, I’m going to be honest, I haven’t really spent a lot of time trying to figure it out. You get materials and you spend them 5-at-a-time to level up weapons. So I’ve just been doing that as quickly as possible to keep everyone mostly up-to-snuff.
My biggest complaint so far has been the battles! They are quick, short and feel very much the same. In older games you’d have a big map and lots of outposts and generals that were in trouble and areas that were threatened to fall and you do get that sometimes, mostly with the bigger story battles - though they’ve rarely felt frantic and urgent - the in-between missions that unlock new parts of the land have largely been ‘capture 2 areas, beat 1 big guy.’ Just a couple of minutes! I’m hoping as we open up more of the world the content will get meatier. I liked the sprawling battles of the past games and hope those make a return.
Oh my god why am I talking about any of this when we could be talking about the best kept secret in all of gaming. This game basically has secret Star Fox baked into it. Because the Knight Construct can turn into whatever the plot may require, he’s a perfect candidate to soar through the sky islands while Calamo blasts acorns at keese or aerocudos or gleeoks. I love these levels and hope they expand on what we’ve seen in later games.
Nov 24, 2025 / 7:57 pm
We’re still playing a bit of Hyrule Warriors everyday! I’ll be honest, it’s honestly pretty samey-samey. The only saving grace is that every once in a while some random character they made up just for this game will join your roster. And sometimes, those characters are Ronza…
And sometimes those characters are fat little gourmands that kick ass…
It’s fun! But there isn’t a lot of challenge for multiplayer on normal so we’ve finally pumped it up to “hard”. The jump wasn’t too bad, we had to get used to sharing our 4 total heals but after a battle or two we were back. I’m still lamenting the lack of real challenges and longer levels in between the story missions but it hasn’t been that big of a speedbump.
Dec 2, 2025 / 3:47 pm
After a mini-honeymoon and a couple of days of “vacation from our vacation” we dipped our toes back into HW. We continued our press through the small story missions and then after a few of those we again did a big story, and then the map filled up with chores to click and we clicked those and then we did a few small missions and then a big story mission and then the map filled up with chores …
Dec 22, 2025 / 7:33 am
We have finished Hyrule Warriors: Age of Imprisonment! At least we’ve finished all the missions leading up to the final story mission. It actually became quite surprising to not see any smaller, orange missions flashing, luring us in to a 3 to 5 minute long scuffle. The disparity between missions sizes in this game is large; the story missions will be multi part missions with a dozen of allies on the map, spanning across all three areas (sky, surface & depths) serving you cut scenes and character changes and just when you think its over it’s starting back up! They are exciting and cinematic, and the stakes feel real and high . But then you do a side mission and it becomes this 3-5 minute long formulaic romp through Hyrule where you clear out two encampments, then a big guy appears, which you finish off, then another big guy appears and you are done. By the end of this game we were using our weakest characters because we wanted to ramp up the challenge a little bit without going into ultra-hard territory. Stages that would suggest level 55+ we were doing with sub-40 guys. Our hypothesis, which would be easy to test to a conclusion if I was not already eying my backlog like a Tex Avery wolf eyes a curvy human woman, is that because we are playing this cooperatively, the game is not rebalanced. Even on hard we’re playing on easy mode.
The story is good and just engaging enough. Considering the length of time this game took us to complete (just over a month of on-again off-again) it was impactful enough to keep us from forgetting the big story beats, but not so important that it ever felt confusing or foreign when we didn’t remember something. But the story isn’t the reason you play these games, you play them because you get to air juggle 100 bokoblins in the air while they all scream bloody murder. You play them because you can be Mineru, sister of the ancient king of Hyrule, who spawns zonai constructs ad infinitum and drops giant spiked bombs on bad guys while serving cunt. You play this because you want to run around in a Zelda game playing as a rito or a goron or a sad fish girl and make Ganon’s minions pay for their crimes . And it works, it’s satisfying and runs incredibly surprisingly well. This game only ever stumbles when we’re in co-op, in the same area, fighting separate giant bosses (like a hinox or a big boss bokoblin) and the two of us would use a sync strike with nearby companions. This scenario would drag the framerate down, but nowhere near to what you’d expect from a warriors game.
Now that its over, we’re talking about what else we can have in the background waiting for us. What other coop games have a pick-up-and-play style that doesn’t require a lot of investment for maximum reward. God the financials of Hyrule Warriors really are in the players favor. Its a 60$ game, there is about 40 hours or more of base content, way more if you get into all the incredibly specific tasks they ask of you; things like “reflect 5 enemie attacks while in flight mode as Mineru” or “Use 2 lightning attacks near a body of water as Raphica.” These are almost like achievement level asks but they unlock rare material used in upgrading your characters and gaining favor of the regions on the map. They’ve also just dropped a big content update which added in more to do . Most of this update is not for me. It’s new weapons and unique skills, and what I want is more battles, big ones, with lots of requirements for completion. I want to have to repel enemies from encampments and escort people across the maps and unlock pathways and have a timer counting down - big bold missions that seem insurmountable that require me to switch characters to quickly move around the map because this general is in trouble and we can’t lose them. This is what’s missing from Age of Imprisonment , a challenge beyond the enemies who are just damage sponges. Much of the Zonai tools you can deploy help mitigate the armor barriers anyway! You can pull out a flamethrower, drop it on the ground and most enemies are pretty unhappy about that! It turns out being set on fire is also a source of displeasure in this world. So go ahead and just burn them to the ground! And when two people are doing it hoo boy watch out. It kind of becomes a hack or feels like a cheat that you can just set down these flame throwers without spending considerable battery and it immobilizes even the more powerful Lynels.
There were some boss fights that were tense and fun. The evil version of the mysterious construct was actually quite difficult, though we thought we would need to restart this but we squeeked through without failing. One interesting thing that both Tears of the Kingdom and Breath of the Wild could have learned from was the way they handled enemy variations. They started adding onto enemies elements or gloom. So now you’re fighting an Ice Hinox, or a Fire Big Boss Bokoblin. They had some new attacks and it kept things feeling fresh. They didn’t get fun with it, though, and like throw a battlefield just full of octoroks or swarms of fire keese or give you the mission to kill 100 peblit in 5 minutes. These would have made the interstitial missions more interesting and memorable.
Final Thoughts
In the gauntlet of big, coop action games, with special focus on characters you know and love , Hyrule Warriors: Age of Imprisonment sits towards the head of the table, but it is no King or Queen. It offers great big set pieces full of baddies, an impressive and weird lineup of characters spanning races and robots and controls that are easy enough that they fade into the background, becoming second nature. It’s overworld map based level navigation left something on the table that could have been more refined, having to click around at a dozen flashing icons on a map to unlock a new skill can be a bit tedious, kind of like collecting your gems or giblets or whatever-the-fuck from a mobile game. While it was flush with characters, it felt lacking in battle diversity, though maybe they used up all those resources building out an impressive but underutilized rail shooter. Have we talked about this yet? There is a hidden Star Fox game sitting square inside of your damned Hyrule Warriors. Hold on, I’ve got to make a meme.
This on-rails shooter is actually very fun. You are flying through the air like the owls of legend in a fixed path, attacking using a variety of Zonai equipment. You are also unlocking more batteries which let your equipment last longer and picking up upgrades. It doesn’t get too deep but what is there is very fun. The other thing it has going on is lots of SCALE CHANGES! Just like NieR and NieR: Automata (and I’m sure lots of old arcade games I’ve never heard of which influenced the likes of Yoko Taro, Hideki Kamiya, etc) your perspective of the ship and the scale of the map goes through changes. At one point it becomes just this intense top-down bullet hell game and it absolutely ruled. Maybe this is the best use of an on-rails aerial assault game, smack dab in the middle of a hack-and-slash, not relying too much to evolve that gameplay, but give you just enough at face value to remind you that shmups are cool as hell. And so is Hyrule Warriors.