Ys Memoire: The Oath in Felghana

Date Started

Jun 15, 2025

Progress

complete

Console

switch

Genre

Action RPG

Date Finished

Jun 21, 2025

Let There Be Ys!

With Yakuza 4 done, Monster Hunter out of steam and Onimusha 2 on indefinite hiatus, I wanted something to play before Donkey Kong Bananza comes out next month. I want to play Daemon x Machina before the sequel comes out this fall but I don’t have a copy of that. Instead of looking at my BOMBS25 Chart, which would sensible, I decided to grab a copy of Ys Memoire: The Oath in Felghana off the shelf. I’ve wanted to play this game for a while, I’ve also coveted the collector’s edition on the PSP for some time but its always been more expensive than I thought it should be. So when Falcom announced the remaster of The Oath in Felghana I jumped on the reasonably priced collector’s edition. That edition is put together well, though I wish it came with an art book, even a small one, rather than the postcards. The included fold-up manual is also a great addition. Now, enough about the feelies, on to the game!

Title Screen
Title Screen

I’ve played 3 other Ys games, before this, Ys Origin, Ys VI: The Ark of Napishtim and finally, Ys 8: Lacrimosa of Dana. I liked all three! Felghana is a remake of the 1990 CRPG Ys III: Wanderers from Ys. I am not brave enough (or patient enough?) to have played the original Ys games, though they are on my list (and apparently they’ve all been released on Switch as part of the EGGCONSOLE series, but not in English). In 2005 they remade that third game as Ys: Oath in Felghana, first released on Windows and then finally in 2010 on PSP. And this is what Ys Memoire: Oath in Felghana is a remaster of! So far I’m liking the remaster options, it doesn’t really get in the game’s way. There are also options to swap the music around, from the orchestral arrangements (which are great) all the way back to the PC88 game (which is also kick-ass). They’ve also created all new character portraits, which is less interesting to me, but you do get some incredible gems like these… (original on the left).

Let the adventure begin!

start
I like this series because these are big, grand, epic adventures that aren’t 120 hours long. According to IGN Owned (and filled with cookies and trackers) howlongtobeat.com this game reaches 13-15 hours depending on how much grinding and backtracking you need to do. Right away we’re dropped off our boat and immediately get tossed into the action. Wolves are attacking some poor defenseless maiden, oh no! Adol to the rescue! After the dust settles we learn that Dogi is from here and knows everyone. He, of course, will soon go out to run some errands and we will have to fend for ourselves. The first dungeon is inside the towns main source of income, the Ravol Mines. This game has showed a fair amount of enemy variety so far, which I like. There are flying enemies, ground enemies - some of them you need to use magic to kill - it’s a nice variety. Of the games I’ve played in this series, they all include a fair amount of platforming and exploration, and this game is no different. You’ll also notice this game is fully 3D and while it mostly presents itself as a mixture of top-down and isometric, but since we’re not working with pre-rendered backgrounds it can move the camera around and play with angles and scale.

In the first dungeon, the mines, there is a huge boss, Ellefale: the Azure Queen of Death! When you walk into her chamber we’re no longer top-down, instead it’s more over-the-shoulder, the camera moves around the room and follows Adol in from behind, and then the subsequent fight takes place in that same viewpoint! It forces you to think quick and adapt your play-style, but its not enough of a departure that it feels disorienting. Speaking of bosses, holy shit I forgot how difficult these games can be. I almost started this on hard but I’m so glad I didn’t. Though, when a death occurs - and this may be a product of the remaster - it gives you the option to tweak the difficulty.

ellefale

So far, I’m through the first and second dungeon, I’ve got two of the four statues that are needed to do or prevent something, I’m not entirely sure what the story is leading up to just yet. In those 2 dungeons I’ve fought 5 bosses - and I’ve had to restart each of them at least 5 times each. This game really forces you to study the moves, memorize the patterns and do everything correct the first time… or else. They bosses attack hard and quick, they are unforgiving. For instance, there is a dragon that flies out of a pit of lava that we’re walking through and while its move set is not complicated, if it catches you just right, you can get stuck on it’s nose and since there are no i-frames in this game, you’re health could drain down in about 2 seconds.

lavapit

Not having any kind of invulnerability after taking damage pushes this game from a simple action/adventure game and makes it into something more akin to a shoot-em-up. You have to be precise in movements, you need to recognize what the boss is going to do before they do it and get yourself into the right defensive position. To me, this isn’t as frustrating or challenging as something like Devil May Cry because it’s only requiring half the skill. Adol doesn’t have a deep bench or a complicated move set so you can kind of hack away. Sometimes you’ll need to mix in his magic abilities, and knowing when to activate Boost versus when to save it for later.

What’s Next?

Tonight I finished off the second dungeon and got through some story stuff which then left me to run around the map and revisit some areas looking for secrets. Since I’m half-way through I’ve increased my abilities and now have access to double jump which means I can get back to areas I wasn’t allowed in before. Tomorrow I’m going back to town to upgrade my armor and then I’ll set off to find the third statue!

Jun 20, 2025 / 7:46 pm

You know the phrase “the road to Hell is paved with good intentions?” Well that’s been my playthrough of Oath and my ability to properly come back and update these posts. I’ve certainly been meaning to come write down where I’m at, but each time I do I open the game to check to see what I’m doing and I end up getting sucked in. This game has been great in short bursts, once I got over the fear of exploration. Something I forgot about with Ys games? They can be hard as balls. They have a lot in common with shmups so occassionally you will have to best a boss that is just blasting out projectiles in crazy patterns. And you know? That rules.

Since I’ve updated this last, I’ve made it through all four dungeons and gotten all 4 statues and worked my way through the fifth - the castle. The fourth was making my way up to the mountains to search out Dogi’s old master, Berhardt, how has more information on the insanity that’s happening on the island. Up in the mountains’ dungeon you can find a pair of heavy boots that let you run around on the ice. Later in the game - in fact its in the next dungeon - you fight an enemy slug-thing that leaves a toxic trail of slippery slime. If you equip those boots you are able to subvert that trap! It’s a pretty cool use of tools and something that’s not really telegraphed, so - much like the rest of the game - you are rewarded for looking around and following your instincts.

slime

There were three bosses up there in the mountains, a trio of Harpy’s that each took a different element or your sword to beat, a weird ice-worm thing that reminded me of the latest iterations of like-likes and a huge ice dragon named Gildias. Sometimes this throws a boss at you without warning. You’ll hit a save point and will walk to the next screen and boom - boss fight. Luckily, so far, anyway, the boss fights do come after save points which means you’ll be healthy and able to restart.

Between each dungeon I’ve been running back to old areas to try to grab things that I remembered not being able to get at the time. I now have a cape that lets me heal while standing still, kind of like that item in Castlevania: Symphony of the Night. This also gives me opportunity to make sure my equipment is fully upgraded and to see if there are any sidequests ready to check off in town. If you see someone with an (!) over their head, that means they are ready to talk and / or give you something. I hadn’t been looking up sidequests really but now that I’m at the end of the game I’ve noticed that I missed a few things and took a peak at guide. There are indeed timed quests that you can miss if you don’t do them before certain acts. At the end of the mountain dungeon there was a plot beat that was so shocking that it made me drop my switch! The story in this game is actually quite good.

The fifth dungeon was up at Valestein castle, the count has built a giant clocktower and it appears that he and Chester are using it for some kind of ritual. This dungeon is great! It’s a big castle that has a walkway between the wings that needs to be unlocked. So when you work your way through one side and solve everything and beat everything you get to do it again in reverse. It’s not quite as dramatic as SotN, but it made for good set pieces. This dungeon is where the platforming really came into its own. Big chambers with precision jumping, if you fall you end up in the basement and you have to fight your way out. There were lots of goodies to be found as well - some requiring you to take a big leap of faith off beyond the edges of the screen.

clock

I’m working on getting to an island off the coast of Felghana now - the site of a terrible tragedy which consumed an entire village, including the families of Chester and Elena. I believe I’m in the final throes of the game and look forward to seeing how insane the final boss is going to be (spoiler, it’s going to be nuts) and seeing the story through to the end. Wish me luck.

boat
Jun 21, 2025 / 8:08 pm

Last night I made it to the island! The first thing to greet me was a small boss fight and a new betrayal. This games story continues to keep me on my toes. As I pressed my way into the dungeon I realized that its going to be big and confusing, so I’ve been taking my time. I’ve died a few times merely because some of these rooms throw a lot of enemies at you all at once - it can get chaotic and its easy to lose track of health. In my journey, I’ve found a hammer which I need to bring back to the mainland for Adonis as well as 2 of the 3 gems I was missing, and a butt load of raval. I don’t know how far into the dungeon I am because it’s fairly large, big rooms with floors you can fall through and long, weaving walkways that span multiple screens. What I haven’t found yet, is a save / warp point - I’m eager to drop off this hammer.

Jun 22, 2025 / 8:26 am

And that’s a wrap on Ys Memoire: The Oath in Felghana! I had every intention of just navigating through the dungeon, finding the first save point and stopping - and I did that, but my nosiness got the best of me and I poked my head into the adjacent room and triggered a cutscene that led me into the final boss. And it whipped my ass pretty fast. I wasn’t ready! I was level 49 and wanted to make some moves so I reloaded my save in the hopes of cleaning up some loose ends.

boss_ko

First - I needed to drop off that hammer. It turns out this lets Adonis make powerful armor without destroying the precious Raval ore. Providing him the hammer and 1000 ore (I was swimming in it) got me, in return, a Raval Shield! I had already upgraded the sword fully and I found the Raval Armor in one of my many loops around the dungeon which I was able to upgrade also once. I needed 1000 Raval to complete the set and I had an idea of where to go. There was a weird dead-end in the lava zone that I never went back to investigate and I hoped I could use my dash to bust through the door and sure enough! Success! A few hundred Raval. It put me on track but I still needed more. Luckily some of the enemies in the final area drop raval which meant I could grind it out, also solving my second problem - I was only level 49 and I wanted to be over 50.

adonis raval

To the dungeon! I don’t fully understand how this game scales with leveling - you could be getting hit for 45 damage, level up, then get hit by the same enemy for 1 damage. Knowing this I wanted to give myself the advantage and push my level up to 51, which took about an hour of grinding on the couch. As you scale up the amount of XP you get goes down so it take longer to level at higher levels.

The last thing I wanted to wrap up was to try to grab the last few piece of equipment. I was missing the third ruby for my fire ring and I never completed a Raval trading quest in town - I’ll come back to this. The ruby I had to look up, I couldn’t suss out where and when I had missed it and I’m happy I did because it was tucked away in such a random place in the Clocktower I would have never found it on my own.

Back to the trading quest - there is a guy in town that wants you to sell him Raval. Originally I was ignoring him because it felt like Raval was in short supply and its the primary thing you need to level up your equipment. With an inventory of fully upgraded stuff I had nothing else to do with Raval and I dumped it on him. He gave me a jade ring that some guy in the tavern had been complaining about losing and in turn, he gave me a THE TALISMAN OF WAR! This handy thing extends the length of your special boost mode, and I wish I had it earlier. There was only one thing to do now. Finish this.

Everything in it's right place!
Everything in it's right place!

The final boss, the ancient evil force of Galbalan, is big and imposing and makes you bob and weave your way to victory. While it doesn’t require you using EVERY trick in your bag, it does force you to stay quick on your feet. He sits just off the far platform, you need to shoot its head with a fireball to get his mouth (?) to open and reveal a giant eyeball. Occasionally it will fire out ice platforms that float up and you can use them to position yourself to start the attack. This is the basic theory behind this fight and while you are attempting to do this, Galbalan is using every trick in the book to stop you - an array of lasers, rotating round projectiles, giant energy balls, the works! It forces you to be fast and quick and level headed. Eventually it will start to use its hands which you can attack and this was the key to my victory. With only a few hundred hp left, I hit my boost and went in for the kill on the hands and came out victorious! Honestly it wasn’t THAT difficult a fight. I think there were others that in the game, maybe Death Faleon or Gyalva that were more difficult. But the build-up, set pieces, music and aura of it all made it really impactful. The final bits of story play out fairly predictably, which didn’t make me immune from the bittersweet feelings of a journey coming to an end and remembering those you’ve lost along the way.

Final Thoughts

That’s a wrap on Ys: Oath in Felghana! It’s a cool game that does a lot of things that I like, including never holding back the challenges. I find it unusual for an ARPG to push forward at such a pace, but this game never really slows down. From the moment Dogi and Adol step off the boat, you get thrown directly into the action and the story begins to unfold. There are moments where you need to pul yourself from the action to talk to people in the town or upgrade your equipment, or even go to a different dungeon to get something you couldn’t before. The meat of the fun of Ys, to me, is that unlike Link or other top-down action-adventure protagonists, Adol has a good set of sword-based moves & combos that can be strung together to take care of the bad guys. Slash, double slash, rising slash, power-slam, triple-slash - for a top-down action game they really put a lot into his move-set, which is great because he has no defensive moves whatsoever. I often found myself looking for a block or a dash/roll to get me out of harms way, but you must rely on jumping and moving only for that. This takes a bit to get used to especially since, as I brought up during the Lava-Dragon fight, you get no invincibility after taking damage. You really need to stick and move - relying on combos and jumping and stunning enemies using your downward thrust move combined with your 3 magic abilities (fire, wind and earth). I’m mostly talking about the average run of the mill enemies as the bosses take their own tactics.

Speaking of bosses - imagine if a Zelda game that had 4 distinct dungeons gave you 15 unique boss fights. Dularn and Chester you fight twice, but both fights are very different so even they don’t feel like they are rehashing a lot. I don’t think the people over at Falcom understand the difference between a mid-boss and regular boss because some of these take place in the middle of a dungeon and could be just as difficult as the one waiting for you at the end. Honestly the only boss I managed to kill in my first go was this werewolf thing, Zellfel Zam Schultiger. It has an easy pattern and while I was close to death I managed to get through it without needing to start over. The boss fights are also cool because they take advantage of the 3D engine, allowing each fight to feel unique through a combination of mechanics and perpsective. Some of them you fight head on, some are in arena’s, others take place as a side scroller - it was exciting to see the ways they could shuffle their deck to provide a new or unique experience.

I’d always heard that Oath in Felghana represented the best of classic Ys games and now the experience is behind me I understand why. It has a very mature story with plenty of twists turns oohs and aah to keep things interesting, a moveset that makes the platforming feel tight and fun and plenty of bosses to keep you sharp. I think it’s time to really invest some time in the series as a whole and go back to where it all started. If you are looking for an adventure, something to thoughtful and twitchy, Oath should meet all the requirements.