Resident Evil 6

Date Started

Apr 01, 2026

Progress

complete

Console

seriesx

Genre

arcade horror

Okay - I know I just finished Requiem yesterday but I’m under the weather and Catrena and I got to talking and oops we started Resident Evil 6. After some xbox(tm) brand fuckery, we got both of us signed in and hooked up and away we went, on to see the adventures of Leon and Helena and who-else? Who knows!

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Catrena and I played through some of this game back in 2020 on the Xbox 360. I wasn’t as familiar then with the series’ evolution as I am now, and I may have just been excited to play a co-op action game with my wife (then, girlfriend), but I remember being very kind to this game. It felt so modern and different to me at that time, it was the future of Resident Evil! You compressed your herbs into mints and ate them… like mints! But now that we’re far more seasoned in RE games (and more video games overall), I can confidently say now that RE6 is not a great Resident Evil game. It’s not really a mainline RE game at all, I’m convinced this was supposed to be like “Resident Evil: The Apocalypse Files” or someshit. Or, it was supposed to be an arcade machine. It’s such a co-operatively focused linear action game with lite puzzle elements. There’s a dedicate kick button and a stamina bar! That’s crazy.

I’m not sure if this going to be as well received as it is in my head, but Resident Evil 6 is the most Capcom game ever made. This is C A P C O M with a capital C. Let me give you an example. You are in a city full of zombies and meet a few survivors. You fight from floor to floor with these survivors, then push your way outside and make it to a bus. Once on the bus a GIANT ZOMBIE holds onto the front of the bus making escape impossible so you have to fight it off! Some people were taken from the bus but there are still plenty to make the losses feel justified. You kill the huge zombie and the bus takes off - you’re finally safe… until the bus driver hits a zombie on the way to the church and the bus overturns and slides across the wet roadway straight towards a horde of zombies… right in front of a cliff! It’s outrageous! And it ends with everyone we saved dying in a fiery bus crash at the bottom of a ravine while Leon and Helena are a-okay. Just the most PS2 Capcom-ass shit I’ve ever seen. Perfection.

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We’re in a particularly fussy part in the basement of this fuck-ass church and have had to restart a few times, tomorrow we’ll keep going and try to get through Leon’s chapter and then maybe we’ll take a Resident Evil break.

Apr 4, 2026 / 10:15 am

My god this game, as a Resident Evil, sucks so hard. But! As an arcade-y co-op shooter it rules so hard. We finished off Leon’s story last night which really was more of Helena’s story. We were searching for her sister DEBORAH! who had been taken by the secretary of state (?) and turned into a monster (??) and it’s sad, I guess, having to murder your sister who was in lingerie (???) and spawning spider legs. But the entire time Catrena and I just started yelling “DEBORAH!” like we were Ray Romano and my god it must have been so annoying for our neighbors.

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I still think this game was supposed to be something else before it released as a main numbered game. Released in 2012, I think this becomes Capcom’s answer to Left 4 Dead. I don’t really know why the leader of the survival horror genre, which had, up to a certain point revolved around thoughtfully solving puzzles while also rationing health and ammo to blast your way through strange locales filled with zombies, decided they needed to take some direction from Left4Dead, a western-dev’d 4-person game which lets players live out a horror movie. It just feels like a strange departure for the series. Also amongst these influences it feels like they were also chasing the success of the Uncharted series - something that I will also leverage against Leon’s lengthy third-act stretch in Resident Evil 9. Here, Helena and Leon are running, jumping, mine-carting, exploding and swinging their way through underground catacombs… which were under a church… which was in a midwestern town … that was just nuked by the US Government. The existence of the catacombs doesn’t make any sense whatsover, the scale of it is too big and it was chosen as the current bio-lab of Neo-Umbrella and the aforementioned Secretary of State. The absurdity doesn’t stop there either - by the end of the chapter Leon, Helena & Ada Wong (who may or not be a clone) are destroying a major city in China as the virus breaks containment and zombies and monsters and BSAA are haphazardly running around every which way.

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Look - I know trying to make sense of the plot of a Resident Evil game is a fools errand, but this one is egregiously bad. It’s very dumb! And it’s presented with a lot of over-the-top line reads that feel straight out of the House of the Dead series. Every five minutes it’s some new catastrophe that needs to be dealt with and it’s a lottery of how you will have to tackle it. Oh no! The side of the building exploded and now a giant terrifying monster of indescribable horror is chasing you. Will you:

  • Fight it normally, 3rd person style with your limited guns and ammo?
  • Run away from it, in a fixed-camera position, only being able to dodge left from right?
  • An extended cutscene with vague yet frantic quick-time events?

The thing is, with this game, it could be that or any other number of equally bizarre options. Just last night as we worked through Jake & Sherry’s section, the answer was D - jump onto a pair of snowmobiles and outrun an avalanche. I don’t know why moments like this live in my mind as arcade-centric but they do. It must come from the many light-gun cabs I’ve played over my life which often have you and a partner outrunning and out-gunning various natural and supernatural disasters. From T-Rexes to giant zombies and earthquakes I think the arcade has seem them all and RE6 is picking up from that deep bench of varied scenarios. And just like in the arcade, I’m signing up to see what stupid bullshit this game lobs directly at my agape mouth next, because while it may be stupid and insane, it’s also insanely stupid fun.

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Apr 6, 2026 / 11:55 am

My god Jake & Sherry, how many times are you going to get captured? How many times are you going to have to escape? Hopefully, for our sanity, no more. We wrapped up their irresponsible, globetrotting adventure and sent Ustanak back into the fiery depths of hell where he and that terrible haircut belong. Sherry, according to Catrena, was much weaker and less capable then Helena. Meanwhile Jake was an MMA master doing acrobatics all across the land while finishing guys with a palm slap to the face. Sherry should have had some regenerative powers, which features heavily in the cutscenes but not her gameplay. Glad this one is over, it felt too repetitive. I think we’re going to need to take a break before we start Chris’ route.

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Apr 7, 2026 / 9:17 am

LMAO just saw this linked in a reddit thread.

Apr 20, 2026 / 9:23 am

I have been derelict in my duties to update this with our adventures in House of the Dead Resident Evil 6, I thought I was writing us through our Chris and Piers chapter but I completely ignored it! We have, in fact, finished the bff bro chapter as well as the Ada & her agent chapter, with a healthy break in between. Let’s talk about them, one at a time.

Chris & Piers

Starting this chapter, Chris is dead drunk in a rowdy eastern european tavern, being tracked down by his brother-in-arms, Piers. I think we both enjoyed this duo far more than Sherry and Jake. Catrena, for one, was happy to be released from “second class citizen” jail (something she would be back in when we play through Ava’s section). A lot of this plays out the same as other sections with the exception being the final section. In an effort to “save the mission” Piers decides that instead of dying, he needs to inject himself with the virus so he can help Chris finish the job. I was actually kind of sad to not get to play as Piers here, because it’s rare to play as a BOW in these RE games.

It took us a few hours to figure out how to beat that final boss. It was actually a huge pain the in the ass and every time we died we had to go back to BEFORE a cut scene which was demoralizing. But eventually we realized it was much easier than we thought. Catrena would charge up Piers and I would go in and hit the monster with a shotgun shell or even slash him a few times with a knife. When he was disamred Piers would unload and we could do some damage. The end didn’t give us any surprises, Piers finishes sacrificing himself after we do a bunch of hurdles and slides in a “run away from explosions” section, as is the way. It is unfortunate Piers had to die, he was a good addition to Chris’ team, but I guess he had to lose one more guy to overcome losing all those other guys.

Ava & AGENT

The last section was Ava’s section, which was clearly supposed to be a single player thing but at the last minute they said “why make this single player when this entire game is co-op” and added the option of the second player being “the agent.” This storyline tries to tie everyone together and clear Ava’s name. She bobs-and-weaves into the catacombs and laboratories of Leon & Helena’s section where - yes, thankfully - we get to fight DEBORAH! again. Then we head to China where we knock something over freeing up Sherry and Jake to defeat their BOW and then jump around the docks clearing the way for Piers & Chris. It was a good gag, actually, because throughout those three routes she was the villain that always gets away so seeing how this all played out from her perspective was enlightening and fun. The puzzles in her section were actually extra frustrating and I don’t know why. The one on the submarine where you have to flip the cubes around to finish off a random picture was ill thought out. Every piece looked the same! By the end we were glad to be done with it. Ava begins to follow along with Leon too closely and we end up replaying his greatest hits, including each of his boss fights with the … senator? Secretary of State? I’ll be honest, I’m writing this about a month later than I should have. I forgot I never put a pin in this and want to write about a few other games so I’m just coming back, in May (the 19th to be specific).

Final Thoughts

Now having played RE6 all the way through, I think my judgement on it has changed. When we first played 1/2 of in the pandemic I thought it could be the future of the franchise! It was so chaotic and global - you were no longer saddled to a mansion or some remote village. But… that, now, to me, isn’t the heart of resident evil. It’s a diverse group of characters causing havoc and a mystery strung together with a series of well thought out puzzles, with limited access to ammunition and healing. And while RE6 does tick a lot of these bosses, it does it with an air of cynicism - it’s almost a parody of itself. I kept thinking that this is the “best console version of House of the Dead” and I actually stand by that. This is an intense arcade game that would feel just as familiar with a set of lightguns as it does the xbox controllers. I think the swing to go from RE6 to the first person view of Resident Evil 7: Biohazard was the smartest thing the series ever did, it pulled off a heist and brought RE back to the table as a major franchise, as opposed to the over-the-top action filled global romp that 6 ultimately turned out to be.