Okay - I know I just finished Requiem yesterday but I’m under the weather and Catrena and I got to talking and oops we started Resident Evil 6. After some xbox(tm) brand fuckery, we got both of us signed in and hooked up and away we went, on to see the adventures of Leon and Helena and who-else? Who knows!
Catrena and I played through some of this game back in 2020 on the Xbox 360. I wasn’t as familiar then with the series’ evolution as I am now, and I may have just been excited to play a co-op action game with my wife (then, girlfriend), but I remember being very kind to this game. It felt so modern and different to me at that time, it was the future of Resident Evil! You compressed your herbs into mints and ate them… like mints! But now that we’re far more seasoned in RE games (and more video games overall), I can confidently say now that RE6 is not a great Resident Evil game. It’s not really a mainline RE game at all, I’m convinced this was supposed to be like “Resident Evil: The Apocalypse Files” or someshit. Or, it was supposed to be an arcade machine. It’s such a co-operatively focused linear action game with lite puzzle elements. There’s a dedicate kick button and a stamina bar! That’s crazy.
I’m not sure if this going to be as well received as it is in my head, but Resident Evil 6 is the most Capcom game ever made. This is C A P C O M with a capital C. Let me give you an example. You are in a city full of zombies and meet a few survivors. You fight from floor to floor with these survivors, then push your way outside and make it to a bus. Once on the bus a GIANT ZOMBIE holds onto the front of the bus making escape impossible so you have to fight it off! Some people were taken from the bus but there are still plenty to make the losses feel justified. You kill the huge zombie and the bus takes off - you’re finally safe… until the bus driver hits a zombie on the way to the church and the bus overturns and slides across the wet roadway straight towards a horde of zombies… right in front of a cliff! It’s outrageous! And it ends with everyone we saved dying in a fiery bus crash at the bottom of a ravine while Leon and Helena are a-okay. Just the most PS2 Capcom-ass shit I’ve ever seen. Perfection.
We’re in a particularly fussy part in the basement of this fuck-ass church and have had to restart a few times, tomorrow we’ll keep going and try to get through Leon’s chapter and then maybe we’ll take a Resident Evil break.
Ava & AGENT
The last section was Ava’s section, which was clearly supposed to be a single player thing but at the last minute they said “why make this single player when this entire game is co-op” and added the option of the second player being “the agent.” This storyline tries to tie everyone together and clear Ava’s name. She bobs-and-weaves into the catacombs and laboratories of Leon & Helena’s section where - yes, thankfully - we get to fight DEBORAH! again. Then we head to China where we knock something over freeing up Sherry and Jake to defeat their BOW and then jump around the docks clearing the way for Piers & Chris. It was a good gag, actually, because throughout those three routes she was the villain that always gets away so seeing how this all played out from her perspective was enlightening and fun. The puzzles in her section were actually extra frustrating and I don’t know why. The one on the submarine where you have to flip the cubes around to finish off a random picture was ill thought out. Every piece looked the same! By the end we were glad to be done with it. Ava begins to follow along with Leon too closely and we end up replaying his greatest hits, including each of his boss fights with the … senator? Secretary of State? I’ll be honest, I’m writing this about a month later than I should have. I forgot I never put a pin in this and want to write about a few other games so I’m just coming back, in May (the 19th to be specific).
Final Thoughts
Now having played RE6 all the way through, I think my judgement on it has changed. When we first played 1/2 of in the pandemic I thought it could be the future of the franchise! It was so chaotic and global - you were no longer saddled to a mansion or some remote village. But… that, now, to me, isn’t the heart of resident evil. It’s a diverse group of characters causing havoc and a mystery strung together with a series of well thought out puzzles, with limited access to ammunition and healing. And while RE6 does tick a lot of these bosses, it does it with an air of cynicism - it’s almost a parody of itself. I kept thinking that this is the “best console version of House of the Dead” and I actually stand by that. This is an intense arcade game that would feel just as familiar with a set of lightguns as it does the xbox controllers. I think the swing to go from RE6 to the first person view of Resident Evil 7: Biohazard was the smartest thing the series ever did, it pulled off a heist and brought RE back to the table as a major franchise, as opposed to the over-the-top action filled global romp that 6 ultimately turned out to be.